Wednesday, 20 March 2013

Portfolios

Analysis of Portfolios:

  • Games Designer
  • Games Artist
  • Commonalities
  • Tailoring content to meet requirements of different.
  • Analyse own work - begin to think about how to display in own portfolio.

Designers:


Jacob Minkoff - jacobminkoff.com
Sam Kaplan - samkaplangamedesign.com/#!portfolio
Nick Knebel - vimeo.com/54724654
Jean Canellas - http://www.youtube.com/watch?v=DnkIlTBoeFU

Artists:


James Haywood - jhaywood.com
Jon McCoy - jonmccoyart.com
Richard Craig - rcraig-design.co.uk


Jacon Minkoff:


http://jacobminkoff.com/professional-work/

Videos present
Plot of level, requirements and responcibilies detailed.
Sections clearly seperated.


Sam Kaplan

http://www.samkaplangamedesign.com/#!portfolio/vstc5=guns-of-icarus

Videos present, detailed desciption of his role.


Nick Knebel

http://vimeo.com/54724654


Video only.
Describes process, showing workings out and why he made such decisions.
Seems a little juvinile.


Jean Canellas

http://www.youtube.com/watch?v=DnkIlTBoeFU


Video only, not showing process but all work. Sometimes a little confusing as to what we're looking at, description needed.


James Haywood

jhaywood.com

Clearly sectioned work which when clicked on has more information about what it is and where.
Shows traditional and digital art practices.

 

Jon McCoy

http://www.jonmccoyart.com/index.html


Clear again, work is well layed out in squares showing highlights of a piece. Shows everything from rough to completed artwork. Many different styles and objects of work: people and landscapes.

No descriptions but work speaks for itself.

 

Richard Craig


http://rcraig-design.co.uk/index.htm

Clearly laid out work, CV attached. Small desciptions. Shots at different stages - shows progress of textured and untextured work.




What makes a good design portfolio?

  • Shows process.
  • Decisions are justified.
  • Detail is placed.
  • Video of gameplay.
  • Design philosophy is displayed
  • Positive Language
  • Clean easy layout
  • Contact info/CV
  • Bio
  • Software experience

 

What makes a good Art Portfolio?

  • Wide ranging content
  • Best work only
  • Define your specialism


What role do I want in the industy?
Do I have supporting work?
Can they stand toe to toe with existing work?
How will you present  this?
Sell yourself and your skills.

Start collating work selected and define why?

Wednesday, 6 March 2013

Case Studies: Ninja Theory

Investigate and analyse independant Games dev. Ninja Theory.
Find out about the company
  • What games?
  • Where are they based?
  • What makes them Unique?

CASE: Ninja Theory

http://www.ninjatheory.com/